Brain Arena💎--
Global Cognitive Sport

Stop
Spot

A route-design puzzle where you cannot stop freely. Plan stopping points, clear all spots, then stop on the exit.

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View Stages
Stop Spot

Overview

Stop Spot is a route puzzle built around slide movement: once you move, you cannot stop until hitting a wall or boundary. Spots count only when you stop on them, not when you pass through. Clear all spots and then stop on the exit to finish. Higher levels increase grid size and spots while reducing wall density, making stops harder to control.

How to play

01

Slide movement

Your piece slides in the input direction and stops just before a wall or boundary.

Inputs that can't move your piece even one cell are ignored (no move or time added)
02

Spot condition

A spot is counted only when you stop on it. Passing through does not count.

Design where to stop, not only where to go
03

Clear condition

You clear only when all spots are done and you stop on Exit.

Stopping on Exit before all spots are done does not clear
04

Route design

Plan your stop graph first, then collect all spots with minimal detours.

Lower wall density means fewer stopping points and harder planning

Difficulty

99 stages total. Every 11 stages, the level increases.

LevelStagesGridSpotsWall density
11–116×60–216%
212–227×71–315%
323–338×82–414%
434–449×93–513%
545–5510×104–612%
656–6611×115–711%
767–7712×126–810%
878–8813×137–99%
989–9914×148–108%

Abilities you'll build

Processing speed

Quickly reading stoppable cells and switching direction trains processing speed.

Working memory

Keeping future stop points and remaining spots in mind strengthens working memory.

Reasoning

Reasoning backward from wall/boundary stops to build an optimal route trains logic.

Self-control

Suppressing unnecessary inputs and landing on precise stops trains control.

Ability Balance

SPEED
5%
MEMORY
10%
LOGIC
60%
CONTROL
25%

BREAK YOUR LIMIT.

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