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Count
Clash

"4 4 4" — how many? A counting-Stroop time attack where you suppress reading the digit and answer with the count.

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View Stages
Count Clash

Overview

Count Clash is a counting-Stroop inhibition game: the board shows the same digit several times, and you answer by the current rule — "How many?", "Which digit?", and more. Suppress the automatic urge to read the digit and tap the right number fast. There is no game over; each wrong answer adds +3 seconds to your total time. Higher levels widen the number range, add more questions, scatter the layout, and mix in add/subtract rules.

How to play

01

"How many?" is the base rule

The board shows the same digit several times. Under the base rule, tap the button for how many digits are displayed — not the digit itself.

COUNT
The trick is suppressing the urge to read the digit
02

Watch for rule switches

From level 3, "Which digit?" questions that ask for the written digit itself are mixed in. Check the rule banner before answering each question.

SWITCH
A white dashed banner signals a switch rule
03

Add & subtract

As stages advance, "Add (digit + count)" and "Subtract (digit − count)" rules join in.

+−
The math stays single-digit — stay calm and it is easy
04

Red & blue rules

Red and blue pieces appear as stages advance. Later rules ask for red count, blue count, all minus red, or red minus blue.

COLOR
Red is round, and blue is more squared
05

Wrong answers cost time

A wrong answer never fails the run, but each miss adds +3 seconds to your total time. The same question stays until you answer correctly.

+3s
Panic-tapping makes your time heavier
06

Time attack

Each stage is a streak of 5–7 questions. Your score is the total time (elapsed + penalties) until all questions are answered. Later levels scatter the digits and vary their sizes.

STREAK
Questions are randomly generated on every play

Difficulty

99 stages total. Every 11 stages, the level increases.

LevelStagesRangeQuestionsRulesLayout
11–111–351Aligned
212–221–455Jittered
323–331–466Light scatter
434–441–567Light scatter
545–551–567Light scatter
656–661–577Scattered
767–771–678Scattered
878–881–678Scattered + sizes
989–991–678Scattered + sizes

Abilities you'll build

Processing speed

Rapidly cycling from grasping the count to tapping trains processing speed.

Working memory

Counting while holding the current rule in mind trains working memory.

Reasoning

Accurately switching rules and doing quick mental math trains reasoning and calculation.

Self-control

Suppressing the automatic urge to read the digit and answering by the rule trains response control.

Ability Balance

SPEED
20%
MEMORY
5%
LOGIC
25%
CONTROL
50%

BREAK YOUR LIMIT.

ENTER ARENA

© Brain Arena • Sunny Pop Playground Project

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